Posts Tagged ‘Project Trico’

Project Trico

May 21, 2009

Team Ico is one of the main reasons why I play video games. Fumito Ueda is apart of my holy trinity of game designers. Shigeru Miyamoto, Hideo Kojima and Fumito Ueda are designers whose games I hold up on a pedestal. As long as these three continue to make video games, I will continue to play them.

On my list of favorite games of all time, Shadow of the Colossus and Ico are my number one and two. To say I’ve been eagerly awaiting a follow up from this team is an understatement. I’ve been anticipating this since I slayed the last colossus in SotC. I’ve kept tabs and written a post(once here and again here) anytime new information would leak out concerning the next Ueda/Kaido opus. To finally see something visually to go along with all I’ve heard about this game makes me incredibly happy.

Kaido/Ueda
Ueda/Kaido

Trico
Project Trico

Project Trico(tentative title) looks to have all of the trappings of a Team Ico game. An expansive, far reaching environment, a large puzzle filled labyrinth, an overall sense of isolation, the familiar level and character design. It’s all here. Just like past games, the reliance of another character plays heavy into the gameplay. Even though you relied on Agro while fighting many of the Colossi, he still felt like a secondary character. This new animal, a sort of dog faced griffin with underdeveloped wings, seems to be designed with more personality. Even more cutesy for the reason to what I’m guessing is to make the player grow more attached to it as it helps you along your journey. I have yet to play this game but watching the trailer of the animal carrying the child on his head with it’s body riddled with several arrows struck a chord with me. And if it can evoke this kind of reaction all before even playing the game, I can’t imagine how I’ll feel when I actually do.

That’s what makes Team Ico so brilliant as a development team. They convey emotion all with minimalism. Sure you can tell a heart breaking story in Final Fantasy when all you have is hours and hours of dialogue, but when you can do it with next to no talking, it’s a much more impressive feat. This game is the reason I bought a PS3 and I’m sure will be mentioned along with Ico and SotC as another strong example as games as art.

Advertisements