Posts Tagged ‘SotC’

Project Trico

May 21, 2009

Team Ico is one of the main reasons why I play video games. Fumito Ueda is apart of my holy trinity of game designers. Shigeru Miyamoto, Hideo Kojima and Fumito Ueda are designers whose games I hold up on a pedestal. As long as these three continue to make video games, I will continue to play them.

On my list of favorite games of all time, Shadow of the Colossus and Ico are my number one and two. To say I’ve been eagerly awaiting a follow up from this team is an understatement. I’ve been anticipating this since I slayed the last colossus in SotC. I’ve kept tabs and written a post(once here and again here) anytime new information would leak out concerning the next Ueda/Kaido opus. To finally see something visually to go along with all I’ve heard about this game makes me incredibly happy.


Project Trico

Project Trico(tentative title) looks to have all of the trappings of a Team Ico game. An expansive, far reaching environment, a large puzzle filled labyrinth, an overall sense of isolation, the familiar level and character design. It’s all here. Just like past games, the reliance of another character plays heavy into the gameplay. Even though you relied on Agro while fighting many of the Colossi, he still felt like a secondary character. This new animal, a sort of dog faced griffin with underdeveloped wings, seems to be designed with more personality. Even more cutesy for the reason to what I’m guessing is to make the player grow more attached to it as it helps you along your journey. I have yet to play this game but watching the trailer of the animal carrying the child on his head with it’s body riddled with several arrows struck a chord with me. And if it can evoke this kind of reaction all before even playing the game, I can’t imagine how I’ll feel when I actually do.

That’s what makes Team Ico so brilliant as a development team. They convey emotion all with minimalism. Sure you can tell a heart breaking story in Final Fantasy when all you have is hours and hours of dialogue, but when you can do it with next to no talking, it’s a much more impressive feat. This game is the reason I bought a PS3 and I’m sure will be mentioned along with Ico and SotC as another strong example as games as art.


Team Ico Working On “Sequel”?

October 6, 2007


So Kotaku reported that OPM ran into Kaz Hirai and asked what Fumito Ueda and crew was up to and he didn’t know but one of the executives accompanying him did and said “I’m pretty sure they are doing the sequel.”

Now to be honest I don’t want to see a sequel, well let me rephrase that. I don’t want to see a direct sequel to either Ico or SotC. One can make the argument that Ico was somewhat a sequel to SotC, I mean it is set many, many years into this particular world’s future so that’s technically a sequel? But wait, Ico came first so SotC is actually a prequel. So basically what I don’t want is an Ico 2 or SotC 2: Electric Boogaloo. So i’m hoping by “sequel”, they mean the game is set in the same world, just 1000 years past the events in Ico. Here’s hoping the team is well on their way at crafting yet another memorable gaming experience.

Fumito Ueda’s Team Ico is the very reason why I continue to play video games, period. Don’t get me wrong I love many game development teams out there. I love Level-5 , I love Kojima Productions, I love Nintendo, I love Treasure, I love Square Enix, but at the very tippy top of the list, is Team Ico. They are a classic case of quality over quantity. They only have two games under their collective belt with Ico and Shadow of the Colossus, but what amazing games they are. If there is ever an argument for “games as art”, you immediately cite these two. I’m extremely hyped to hear any sort of rumor of Fumito Ueda’s team working on a new game. I mean I already knew that Team Ico was making a game for the PS3 and probably has been in development for a while, but just hearing any sort of real news from an actual person makes me excited.
Team Ico